- The scenes were colourful
- Varied in their style and direction of travel
- I learnt new skills in using a deformer
If I was to do the project again I would:
- Make sure that the marble could be seen more clearly through the tunnel
- Add suitable sounds to the marble run
- Shorten the time of this phase
I most enjoyed creating the marble because:
- I could experiment with colours
- I was managing a perfect shape
- It looked like a marble and it looked like a cell
- The frame containing the mass of marbles is colourful fun, inviting and pleasing to the eye
I probably wouldn't alter the marble in any way.
As I moved into the cell cycle phases I tried to retain the child like, toy like theme and I looked for inspiration in children toys. The DNA was not easy to create in this respect but by adding a fork and suggesting that it was like spaghetti I felt it was something the viewer would relate to. Using the curve tool in Maya I made, then duplicated and then rotated the shapes. The main difficulty was trying to make the entire cycle plastic looking.
The chromosomes were difficult to animate but I was inspired by the idea that they were trapeze artists. Using the squash and stretch method I was able to present there act.
I do recognize that there were a lot of different styles in my animation and therefor the film did not always flow seamlessly. If I were to do the project again Id keep the art style more consistent and less varied.
I had originally thought about using a jack in the box to sign post my animation but instead used a spring and an arrow. I do feel that this was my most effective movement because its shape and sound flowed well.
As has happened previously I become so engrossed and obsessed with the creation and animation that I loose site of the importance and help that sound design can provide. I was pleased that I was able to synchronize the sound and identify an effective voice over.
On reflection the target audience than I had originally planned. Although I have had feedback from current GCSE students who have enjoyed the animation.
I cannot deny that I have worked every waking hour on this project. When I compare my initial attempts at the beginning of the year I can see the extent of my improvement and I am proud. I know that I still have a long way to go but will benefit from being able to find my way easily around the Software Process and I look forward to Year 2!